# delayAfterLoop

> The current delay time that the VFXSpawner waits for after it finishes a loop.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.VFX](/engine/6000.5/script-reference/unityengine/vfx.md)
* **Assembly:** UnityEngine.VFXModule

```csharp
public float delayAfterLoop { get; set; }
```
