# Looping

> If the VFXSpawner is in this state, then it is currently looping. When in this state, _playing is true.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.VFX](/engine/6000.5/script-reference/unityengine/vfx.md)
* **Assembly:** UnityEngine.VFXModule

```csharp
Looping = 2
```
