# VFXSpawnerLoopState

> This enum describes the state of VFXSpawner.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEngine.VFX](/engine/6000.5/script-reference/unityengine/vfx.md)
* **Assembly:** UnityEngine.VFXModule

```csharp
public enum VFXSpawnerLoopState
```

## Fields

| Value                                                                                                           | Description                                                                                                                                                                            |
| --------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [DelayingAfterLoop](/engine/6000.5/script-reference/unityengine/vfx/vfxspawnerloopstate/delayingafterloop.md)   | If the VFXSpawner is in this state, then it is waiting after a loop has reached the end.                                                                                               |
| [DelayingBeforeLoop](/engine/6000.5/script-reference/unityengine/vfx/vfxspawnerloopstate/delayingbeforeloop.md) | If the VFXSpawner is in this state, then it is waiting before it starts a loop.                                                                                                        |
| [Finished](/engine/6000.5/script-reference/unityengine/vfx/vfxspawnerloopstate/finished.md)                     | If the VFXSpawner is in this state then it has finished and is currently awaiting a Play invocation. This is the default and final state.                                              |
| [Looping](/engine/6000.5/script-reference/unityengine/vfx/vfxspawnerloopstate/looping.md)                       | If the VFXSpawner is in this state, then it is currently looping. When in this state, [\_playing](/engine/6000.5/script-reference/unityengine/vfx/vfxspawnerstate/playing.md) is true. |
