# ReleaseToPool()

> Releases the VisualElementAssetReferenceTable and all its associated nodes back to the pool, making them available for reuse and reducing allocation overhead.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.UIElements](/engine/6000.5/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public void ReleaseToPool()
```
