# worldTransform

> Returns a matrix that cumulates the following transformations (in order): Local scaling Local rotation Local translation Layout translation Parent worldTransform (recursive definition - consider the identity matrix when there's no parent)

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.5/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public Matrix4x4 worldTransform { get; }
```

### Remarks

Multiplying the `layout` rect by this matrix is incorrect because it already contains the translation.
