# Create(IUxmlAttributes, CreationContext)

> Instantiate an object of type T0 and initialize it by calling T1 UxmlTraits Init method.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.UIElements](/engine/6000.5/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

> **Warning:**
>
> **Deprecated.** UxmlFactory\<TCreatedType, TTraits> is deprecated and will be removed. Use UxmlElementAttribute instead.

```csharp
public virtual VisualElement Create(IUxmlAttributes bag, CreationContext cc)
```

### Parameters

**** (\[IUxmlAttributes]\(/engine/6000.5/script-reference/unityengine/uielements/iuxmlattributes)): A bag of name-value pairs, one for each attribute of the UXML element. This can be used to initialize the properties of the created object.**** (\[CreationContext]\(/engine/6000.5/script-reference/unityengine/uielements/creationcontext)): When the element is created as part of a template instance inserted in another document, this contains information about the insertion point.

### Returns

| Type                                                                                     | Description          |
| ---------------------------------------------------------------------------------------- | -------------------- |
| [VisualElement](/engine/6000.5/script-reference/unityengine/uielements/visualelement.md) | The created element. |
