# Build()

> Compiles the selection rules into a UQueryState<T> object.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.UIElements](/engine/6000.5/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public UQueryState<T> Build()
```

### Returns

| Type                                                                                      | Description |
| ----------------------------------------------------------------------------------------- | ----------- |
| [UQueryState\<T>](/engine/6000.5/script-reference/unityengine/uielements/uquerystate1.md) |             |
