# Active()

> Selects all elements that are active.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.UIElements](/engine/6000.5/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public UQueryBuilder<T> Active()
```

### Returns

| Type                                                                                          | Description                              |
| --------------------------------------------------------------------------------------------- | ---------------------------------------- |
| [UQueryBuilder\<T>](/engine/6000.5/script-reference/unityengine/uielements/uquerybuilder1.md) | A QueryBuilder with the selection rules. |
