# Eight

> UI Toolkit can bind up to eight textures to the shader at once. It uses three nested dynamic branches to select the appropriate texture. ///

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.UIElements](/engine/6000.5/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
Eight = 8
```
