# Tiled

> Fill the slices by tiling the center and sides. Image must be imported as a Sprite (2D and UI) and have Mesh Type set to Full Rect.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.UIElements](/engine/6000.5/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
Tiled = 1
```
