# Adjust(float)

> Updates the slider element size as a ratio of total range. A value greater than or equal to 1 will disable the Scroller.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.UIElements](/engine/6000.5/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public void Adjust(float factor)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): Slider size ratio.
