# PointerStationaryEvent()

> Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine.UIElements](/engine/6000.5/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

> **Warning:**
>
> **Deprecated.** Not sent by input backend.

```csharp
public PointerStationaryEvent()
```
