# Never

> UIToolkit's built-in input handles the input, regardless of whether an EventSystem is active.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.UIElements](/engine/6000.5/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
[InspectorName("No input redirection")]
Never = 1
```
