# Always

> Input remains disabled until an EventSystem is active, at which point it becomes the input source. Use this mode to dynamically activate or deactivate all UI input by toggling the EventSystem component.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.UIElements](/engine/6000.5/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
[InspectorName("Always redirect from EventSystem (wait if unavailable)")]
Always = 2
```
