# GetPooled(string, string)

> Gets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use Dispose() to release them.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.UIElements](/engine/6000.5/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public static InputEvent GetPooled(string previousData, string newData)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The text before the change occured.**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The new text.

### Returns

| Type                                                                               | Description           |
| ---------------------------------------------------------------------------------- | --------------------- |
| [InputEvent](/engine/6000.5/script-reference/unityengine/uielements/inputevent.md) | An initialized event. |
