# ValueAnimation()

> Constructor.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine.UIElements.Experimental](/engine/6000.5/script-reference/unityengine/uielements/experimental.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public ValueAnimation()
```

### Remarks

To properly use object pooling, use the Create static function.
