# Create(VisualElement, Func<T, T, float, T>)

> Creates a new ValueAnimation object or returns an available one from it's instance pool.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.UIElements.Experimental](/engine/6000.5/script-reference/unityengine/uielements/experimental.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public static ValueAnimation<T> Create(VisualElement e, Func<T, T, float, T> interpolator)
```

### Parameters

**** (\[VisualElement]\(/engine/6000.5/script-reference/unityengine/uielements/visualelement)): **** (\[Func\<T, T, float, T>]\(https\://learn.microsoft.com/dotnet/api/system.func-1)):&#x20;

### Returns

| Type                                                                                                         | Description |
| ------------------------------------------------------------------------------------------------------------ | ----------- |
| [ValueAnimation\<T>](/engine/6000.5/script-reference/unityengine/uielements/experimental/valueanimation1.md) |             |
