# activeFilters

> Defines the filters that the dynamic atlas system uses to exclude textures from the texture atlas.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.5/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public DynamicAtlasFilters activeFilters { get; set; }
```

### Remarks

When you assign a delegate to the atlas's custom filter, activeFilters is passed to the custom filter.
