# GetPooled(EventBase, DropdownMenu, IEventHandler, ContextualMenuManager)

> Gets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use Dispose() to release them.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.UIElements](/engine/6000.5/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public static ContextualMenuPopulateEvent GetPooled(EventBase triggerEvent, DropdownMenu menu, IEventHandler target, ContextualMenuManager menuManager)
```

### Parameters

**** (\[EventBase]\(/engine/6000.5/script-reference/unityengine/uielements/eventbase)): The event that triggered the display of the contextual menu.**** (\[DropdownMenu]\(/engine/6000.5/script-reference/unityengine/uielements/dropdownmenu)): The menu to populate.**** (\[IEventHandler]\(/engine/6000.5/script-reference/unityengine/uielements/ieventhandler)): The element that triggered the display of the contextual menu.**** (\[ContextualMenuManager]\(/engine/6000.5/script-reference/unityengine/uielements/contextualmenumanager)): The menu manager that displays the menu.

### Returns

| Type                                                                                                                 | Description           |
| -------------------------------------------------------------------------------------------------------------------- | --------------------- |
| [ContextualMenuPopulateEvent](/engine/6000.5/script-reference/unityengine/uielements/contextualmenupopulateevent.md) | An initialized event. |
