# ProcessUpEvent(EventBase, Vector2, int)

> This method processes the up event sent to the target Element.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.UIElements](/engine/6000.5/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
protected virtual void ProcessUpEvent(EventBase evt, Vector2 localPosition, int pointerId)
```

### Parameters

**** (\[EventBase]\(/engine/6000.5/script-reference/unityengine/uielements/eventbase)): **** (\[Vector2]\(/engine/6000.5/script-reference/unityengine/vector2)): **** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)):&#x20;
