# value

> Sets the progress value. The value is clamped between lowValue and highValue.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.5/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public virtual float value { get; set; }
```

### Remarks

The progress percentage is calculated as `100 * (value - lowValue) / (highValue - lowValue)`.

If the value has changed, dispatches an [ChangeEvent\<T>](/engine/6000.5/script-reference/unityengine/uielements/changeevent1.md) of type float.
