# bevelCutoff

> The threshold of the angle that decides if it should be tessellated as a curve or a corner.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.U2D](/engine/6000.5/script-reference/unityengine/u2d.md)
* **Assembly:** UnityEngine.SpriteShapeModule

```csharp
public float bevelCutoff
```
