# adaptiveUV

> If enabled, the tessellator will adapt the size of the quads based on the height of the edge.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.U2D](/engine/6000.5/script-reference/unityengine/u2d.md)
* **Assembly:** UnityEngine.SpriteShapeModule

```csharp
public bool adaptiveUV
```
