# DeactivateDeformableBuffer(SpriteRenderer)

> Stop using the deformable buffer to render the Sprite and use the original mesh instead.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.U2D](/engine/6000.5/script-reference/unityengine/u2d.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static void DeactivateDeformableBuffer(this SpriteRenderer renderer)
```

### Parameters

**** (\[SpriteRenderer]\(/engine/6000.5/script-reference/unityengine/spriterenderer)):&#x20;
