# SetBones(Sprite, SpriteBone[])

> Sets the SpriteBones for this Sprite.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.U2D](/engine/6000.5/script-reference/unityengine/u2d.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static void SetBones(this Sprite sprite, SpriteBone[] src)
```

### Parameters

**** (\[Sprite]\(/engine/6000.5/script-reference/unityengine/sprite)): **** (\[SpriteBone\[]]\(/engine/6000.5/script-reference/unityengine/u2d/spritebone)):&#x20;

### Remarks

This is usually called as part of the Sprite's post process to imbue it with bind pose data.
