# PixelPerfectRendering

> A collection of APIs that facilitate pixel perfect rendering of sprite-based renderers.

## Definition

* **Type:** Class
* **Namespace:** [UnityEngine.U2D](/engine/6000.5/script-reference/unityengine/u2d.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static class PixelPerfectRendering
```

## Static Properties

| Property                                                                                                      | Description                                                                                                                                                                                                                  |
| ------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [pixelSnapSpacing](/engine/6000.5/script-reference/unityengine/u2d/pixelperfectrendering/pixelsnapspacing.md) | To achieve a pixel perfect render, Sprites must be displaced to discrete positions at render time. This value defines the minimum distance between these positions. This doesn’t affect the GameObject's transform position. |
