# AngleRangeInfo

> Describes the information about the edge and how to tessellate it.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEngine.U2D](/engine/6000.5/script-reference/unityengine/u2d.md)
* **Assembly:** UnityEngine.SpriteShapeModule

```csharp
public struct AngleRangeInfo
```

## Fields

| Value                                                                                | Description                                              |
| ------------------------------------------------------------------------------------ | -------------------------------------------------------- |
| [end](/engine/6000.5/script-reference/unityengine/u2d/anglerangeinfo/end.md)         | The maximum angle to be considered within this range.    |
| [order](/engine/6000.5/script-reference/unityengine/u2d/anglerangeinfo/order.md)     | The render order of the edges that belong in this range. |
| [sprites](/engine/6000.5/script-reference/unityengine/u2d/anglerangeinfo/sprites.md) | The list of Sprites that are associated with this range. |
| [start](/engine/6000.5/script-reference/unityengine/u2d/anglerangeinfo/start.md)     | The minimum angle to be considered within this range.    |
