# operator ==(TransformHandle, TransformHandle)

> Returns true if two TransformHandles are equal.

## Definition

* **Type:** Operator
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static bool operator ==(TransformHandle lhs, TransformHandle rhs)
```

### Parameters

**** (\[TransformHandle]\(/engine/6000.5/script-reference/unityengine/transformhandle)): **** (\[TransformHandle]\(/engine/6000.5/script-reference/unityengine/transformhandle)):&#x20;

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) |             |

### Remarks

The two TransformHandles are considered equal if they point to the same transform data.
