# consumesOutsideTouches

> Indicates whether the keyboard consumes screen touches outside the visible keyboard area.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

> **Warning:**
>
> **Deprecated.** consumesOutsideTouches is deprecated and will be removed in a future version where Unity will always process touch input outside of the on-screen keyboard (consumesOutsideTouches = false)

```csharp
public static bool consumesOutsideTouches { get; set; }
```

### Remarks

Deprecated: In future versions Unity will always process touch input outside of the on-screen keyboard.

This is relevant when the on-screen keyboard is visible. When `true`, Unity ignores touch input outside of the on-screen keyboard area. When `false`, Unity processes touch input outside of the on-screen keyboard area as it would do if the keyboard wasn't on-screen.

The default value is `false`.
