# unscaledTime

> The timeScale-independent time for this frame (Read Only). This is the time in seconds since the start of the game.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static float unscaledTime { get; }
```

### Remarks

When called from inside MonoBehaviour's [MonoBehaviour.FixedUpdate()](/engine/6000.5/script-reference/unityengine/monobehaviour/fixedupdate.md), it returns [Time.fixedUnscaledTime](/engine/6000.5/script-reference/unityengine/time/fixedunscaledtime.md).

Unlike [Time.realtimeSinceStartup](/engine/6000.5/script-reference/unityengine/time/realtimesincestartup.md), this returns the same value if called multiple times in a single frame and when the Editor is paused. Unlike [Time.time](/engine/6000.5/script-reference/unityengine/time/time.md) this value is not affected by [Time.timeScale](/engine/6000.5/script-reference/unityengine/time/timescale.md) and [Time.maximumDeltaTime](/engine/6000.5/script-reference/unityengine/time/maximumdeltatime.md).

See [Time and Frame Rate Management](/engine/6000.5/manual/scripting/managing-time-and-frame-rate.md) in the User Manual for more information about how this property relates to the other Time properties.
