# fixedUnscaledTime

> The timeScale-independent time at the beginning of the last MonoBehaviour.FixedUpdate() phase (Read Only). This is the time in seconds since the start of the game.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static float fixedUnscaledTime { get; }
```

### Remarks

This value is updated in fixed increments equal to [Time.fixedUnscaledDeltaTime](/engine/6000.5/script-reference/unityengine/time/fixedunscaleddeltatime.md).

Unlike [Time.fixedTime](/engine/6000.5/script-reference/unityengine/time/fixedtime.md) this value is not affected by [Time.timeScale](/engine/6000.5/script-reference/unityengine/time/timescale.md).
