# maximumTileChangeCount

> Maximum number of Tile Changes accumulated before doing a full collider rebuild instead of an incremental rebuild.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Tilemaps](/engine/6000.5/script-reference/unityengine/tilemaps.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
public uint maximumTileChangeCount { get; set; }
```

### Remarks

Change this if incremental rebuilds are slow for the number of Tile Changes accumulated.
