# hasTilemapChanges

> Returns true if there are Tilemap changes that require processing for Collider updates. Returns false otherwise.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Tilemaps](/engine/6000.5/script-reference/unityengine/tilemaps.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
public bool hasTilemapChanges { get; }
```
