# SetAnimationTime(Vector3Int, float)

> Sets the running animation time for a Tile at the given position.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Tilemaps](/engine/6000.5/script-reference/unityengine/tilemaps.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
public void SetAnimationTime(Vector3Int position, float time)
```

### Parameters

**** (\[Vector3Int]\(/engine/6000.5/script-reference/unityengine/vector3int)): The grid cell position.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The running animation time in seconds.

### Remarks

Use this to set the running animation of a Tile at the given position to a particular frame of the animation or to synchronize the animation time between different Tiles.
