# RemoveTileAnimationFlags(Vector3Int, TileAnimationFlags)

> Removes the TileAnimationFlags from the Tile at the given position.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Tilemaps](/engine/6000.5/script-reference/unityengine/tilemaps.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
public void RemoveTileAnimationFlags(Vector3Int position, TileAnimationFlags flags)
```

### Parameters

**** (\[Vector3Int]\(/engine/6000.5/script-reference/unityengine/vector3int)): The position of the Tile on the [Tilemap](/engine/6000.5/script-reference/unityengine/tilemaps/tilemap.md).**** (\[TileAnimationFlags]\(/engine/6000.5/script-reference/unityengine/tilemaps/tileanimationflags)): The [TileAnimationFlags](/engine/6000.5/script-reference/unityengine/tilemaps/tileanimationflags.md) to remove from the [Tile](/engine/6000.5/script-reference/unityengine/wsa/tile.md).
