# GetAnimationTime(Vector3Int)

> Retrieves the current running animation time for a Tile at the given position.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Tilemaps](/engine/6000.5/script-reference/unityengine/tilemaps.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
public float GetAnimationTime(Vector3Int position)
```

### Parameters

**** (\[Vector3Int]\(/engine/6000.5/script-reference/unityengine/vector3int)): Grid cell position.

### Returns

| Type                                                          | Description                                    |
| ------------------------------------------------------------- | ---------------------------------------------- |
| [float](https://learn.microsoft.com/dotnet/api/system.single) | Returns the running animation time in seconds. |
