# ContainsTile(TileBase)

> Returns true if the Tilemap contains the given Tile. Returns false if not.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Tilemaps](/engine/6000.5/script-reference/unityengine/tilemaps.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
public bool ContainsTile(TileBase tileAsset)
```

### Parameters

**** (\[TileBase]\(/engine/6000.5/script-reference/unityengine/tilemaps/tilebase)): Tile to check.

### Returns

| Type                                                          | Description                                                                                               |
| ------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | Whether the [Tilemap](/engine/6000.5/script-reference/unityengine/tilemaps/tilemap.md) contains the Tile. |
