# InstantiateGameObjectRuntimeOnly

> TileBase does not instantiate its associated GameObject in editor mode and instantiates it only during Play mode.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Tilemaps](/engine/6000.5/script-reference/unityengine/tilemaps.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
InstantiateGameObjectRuntimeOnly = 4
```
