# spriteEntityId

> EntityId of the Sprite to be rendered at the Tile.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Tilemaps](/engine/6000.5/script-reference/unityengine/tilemaps.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
public EntityId spriteEntityId { get; set; }
```
