# RGBA32_SIGNED

> Four channel (RGBA) texture format, 8-bits signed integer per channel.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
RGBA32_SIGNED = 78
```

### Remarks

Import textures of this format in .DDS files.

Note that not all graphics cards support all texture formats, use [SystemInfo.SupportsTextureFormat](/engine/6000.5/script-reference/unityengine/systeminfo/supportstextureformat.md) to check.

Additional Resources: [Texture2D.format](/engine/6000.5/script-reference/unityengine/texture2d/format.md), [texture assets](/engine/6000.5/manual/materials-and-shaders/textures/textures-getting-started/textures.md).
