# CompressRLE

> The texture will use RLE (Run Length Encoding) EXR compression format (similar to Targa RLE compression).

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
CompressRLE = 4
```
