# fontSize

> The font size to use (for dynamic fonts ).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TextRenderingModule

```csharp
public int fontSize { get; set; }
```

### Remarks

If this is set to a non-zero value, the font size specified in the font importer is overriden with a custom size. This is only supported for fonts set to use dynamic font rendering. Other fonts will always use the default font size.

### Examples

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    void Start()
    {
        GetComponent<TextMesh>().fontSize = 12;
    }
}
```
