# Static

> Static font assets offer the best performance of any font asset type. You create and pre-populate them in the Editor.They cannot be modified at runtime. A static font asset is standalone. Its source font file is not included in builds.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.TextCore.Text](/engine/6000.5/script-reference/unityengine/textcore/text.md)
* **Assembly:** UnityEngine.TextCoreTextEngineModule

> **Warning:**
>
> **Deprecated.** AtlasPopulationMode.Static is deprecated. Use Dynamic or DynamicOS instead. See [https://docs.unity3d.com/Manual/ui-systems/migrate-static-font-assets.html](https://docs.unity3d.com/Manual/ui-systems/migrate-static-font-assets.html) for migration guidance.

```csharp
Static = 0
```
