# SDF16

> Renders a signed distance field (SDF) representation of the glyph from a binary (1-bit monochrome) image of the glyph outline with no hinting.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.TextCore.LowLevel](/engine/6000.5/script-reference/unityengine/textcore/lowlevel.md)
* **Assembly:** UnityEngine.TextCoreFontEngineModule

```csharp
SDF16 = 16422
```

### Remarks

The sampling of the glyph is upscaled by 16x. This render mode is slow but accurate.
