# BestAreaFit

> Place the glyph into the smallest free space available in which it can fit.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.TextCore.LowLevel](/engine/6000.5/script-reference/unityengine/textcore/lowlevel.md)
* **Assembly:** UnityEngine.TextCoreFontEngineModule

```csharp
BestAreaFit = 2
```
