# AutoConnect()

> Automatically connects neighboring terrains.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.TerrainUtils](/engine/6000.5/script-reference/unityengine/terrainutils.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public static void AutoConnect()
```

### Remarks

It is possible to create separate groups of connected terrains by having each group have the same grouping ID. Additional Resources: [Terrain.groupingID](/engine/6000.5/script-reference/unityengine/terrain/groupingid.md).
