# GetTerrain(int, int)

> Retrieves the Terrain object corresponding to the tile coordinates (tileX,tileZ).

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.TerrainUtils](/engine/6000.5/script-reference/unityengine/terrainutils.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public Terrain GetTerrain(int tileX, int tileZ)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Tile X coordinate.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Tile Z coordinate.

### Returns

| Type                                                              | Description                                                                                                             |
| ----------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------- |
| [Terrain](/engine/6000.5/script-reference/unityengine/terrain.md) | Returns a valid [Terrain](/engine/6000.5/script-reference/unityengine/terrain.md) object if successful, null otherwise. |
