# GetCopyTerrainLayerMaterial()

> Returns the default copy terrain layer material.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.TerrainTools](/engine/6000.5/script-reference/unityengine/terraintools.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public static Material GetCopyTerrainLayerMaterial()
```

### Returns

| Type                                                                | Description                                           |
| ------------------------------------------------------------------- | ----------------------------------------------------- |
| [Material](/engine/6000.5/script-reference/unityengine/material.md) | Built in "Hidden/Terrain/TerrainLayerUtils" material. |

### Remarks

This material is used by PaintTexture operations. Pass 0 is used to select a channel from the alphamap and copy it into a single channel intermediary texture Pass 1 is used to copy from the single channel intermediary texture back into the source alphamap.
