# ToBrushUV(Vector2)

> Applies the transform to convert a target XY coordinate to Brush UV space.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.TerrainTools](/engine/6000.5/script-reference/unityengine/terraintools.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public Vector2 ToBrushUV(Vector2 targetXY)
```

### Parameters

**** (\[Vector2]\(/engine/6000.5/script-reference/unityengine/vector2)): Point in target XY space.

### Returns

| Type                                                              | Description                          |
| ----------------------------------------------------------------- | ------------------------------------ |
| [Vector2](/engine/6000.5/script-reference/unityengine/vector2.md) | Point transformed to Brush UV space. |
