# targetOrigin

> (Read Only) Target XY origin, in Brush UV space.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.TerrainTools](/engine/6000.5/script-reference/unityengine/terraintools.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public readonly Vector2 targetOrigin { get; }
```
